25. February 2009 20:28
Definitely feeling more comfortable against people at the same level (~1800bp). Also getting more comfortable being more aggressive and taking certain hits.
In a mirror match, it’s not a good idea to do a low Tiger Shot when he throws a high one. You will get hit on recovery (you don’t duck down far enough like in ST).
Getting the cr.MK –> Tiger Knee much more now and it’s an obvious improvement in my game. It’s not that these combos are hard, it’s about consistently executing them in reaction to punishable moves.
Given the very quick recovery in the game, the cr.MK –> Tiger Shot Low tends to connect, even when you are not right next to the person when executing.
While working on the execution of cr.MK –> Tiger Knee, I’m sure there is one more move that can be linked in before the cr.MK. Frame data is going to help in figuring this out.
Such a beast. Still not used to the timing for recovering characters, so trying to meaty him on his wake-up usually ends up with an SPD which is brutal.
People also seem to be getting more comfortable with Zangief, as I played three in a row.
Still having problems countering the Spinning Lariat.
The lack of recovery on her Cannon Spikes and Cannon Drills seem nonexistent. The Hooligan and her tumbling midair grabs have crazy range, so defense is a better tactic against her for now.
A whiffed headbutt on his part has the same result as Akuma whiffing the Demon Rage, where on jumpback you are right next to the character on recovery. Note to self, learn to punish in the same way.